THE THING, having been produced on the cusp of a digital universe, is a resolutely all-analog film, without a frame electronically processed. It is somehow fitting that the computers appearing in the movie are both mock ups, non-functioning props made out of bits and pieces, with the video display portion in both cases shot well after principal photography.
Originally a much shorter moment containing less specific information, with Blair at the computer John essentially created a new scene in post-production built out of inserts. The only two pieces done during filming were those of Blair intently watching. John saw this as an opportunity to hammer home to the audience, in the simplest possible way, the idea of assimilation and it's consequences ( this became a primary concern as editing on the film advanced ).
An analog endeavour, the program simulation was written by John and animated on film by fellow USC alumnus John Wash. None of us had any idea what this ought to look like, so JC instructed John to make it as simple and familiar as possible by using video game graphics...
It was then transferred ( at a special 24 frame rate in order to avoid scanning lines) to U Matic 3/4 inch tape, fed back to a monitor, and photographed.
This information, written by John, was designed to lay out the stakes for the men ( and the audience) in sledgehammer fashion. There is nothing coy or shaded about the message here...
Also added by John, Blair's reach for the gun was shot on the insert stage later ( with someone else's hands ) to complete the scene...
McCready's chess game was an actual program, something designed for an Apple II computer ( the only one I knew of was owned and offered up by our Production Manager Robert Brown). On set we tried to photograph it operating in the same frame with Kurt, but the results were a mess. For photographic purposes it too was converted to 24 frame analog video, recorded onto 3/4 inch tape and played back later, which resulted in an acceptable image...